Delta Force Hacks — Delta Force hacks hero banner on Windows PC

Wallhack and chams

For seeing players through walls - boxes, skeleton or chams? Chams feel distracting.

ESP

m4_spray OP
Wallhack chams on players through a wall in Operations

New to this. For a wallhack, do you run boxes, skeleton or chams? The chams look cool but feel distracting in an actual fight.

Trying to find the cleanest wallhack and chams setup that still reads well on Zero Dam close range.

7 Replies

  1. green_status

    Boxes + distance + names for me. Skeleton on close maps like Zero Dam interiors, chams off — too distracting in a fight, like you said.

  2. warfare_main

    Chams look great in screenshots and terrible when you actually need to shoot. I keep player chams off and leave weapon/hands off too.

  3. dfhacks_staff Staff ✓ Solution

    Run boxes + the health/armor readout + snaplines for general play. Skeleton helps at close range and chams (player, AI, weapon, hands, self) are optional. Tune colors so it stays readable. See Features.

  4. m4_spray OP

    Do team numbers help on Warfare or is that just noise?

  5. green_status

    Team numbers help a lot in Warfare. In Operations I keep them on too so I do not shoot a squad mate.

  6. lifetime_ok

    On Zero Dam I run skeleton plus a shorter draw. Anything past mid-range is noise in the dam buildings.

  7. m4_spray OP

    Boxes + skeleton on Zero Dam it is. Way cleaner, thanks.

This thread is closed. Replies were disabled after the discussion wrapped up. For account or license questions, contact Support.

Related threads