ESP
New to this. For a wallhack, do you run boxes, skeleton or chams? The chams look cool but feel distracting in an actual fight.
Trying to find the cleanest wallhack and chams setup that still reads well on Zero Dam close range.
ESP
New to this. For a wallhack, do you run boxes, skeleton or chams? The chams look cool but feel distracting in an actual fight.
Trying to find the cleanest wallhack and chams setup that still reads well on Zero Dam close range.
Boxes + distance + names for me. Skeleton on close maps like Zero Dam interiors, chams off — too distracting in a fight, like you said.
Chams look great in screenshots and terrible when you actually need to shoot. I keep player chams off and leave weapon/hands off too.
Run boxes + the health/armor readout + snaplines for general play. Skeleton helps at close range and chams (player, AI, weapon, hands, self) are optional. Tune colors so it stays readable. See Features.
Do team numbers help on Warfare or is that just noise?
Team numbers help a lot in Warfare. In Operations I keep them on too so I do not shoot a squad mate.
On Zero Dam I run skeleton plus a shorter draw. Anything past mid-range is noise in the dam buildings.
Boxes + skeleton on Zero Dam it is. Way cleaner, thanks.